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- For the card strategy game, see Anachronism (game).
An anachronism (from Greek ana, back, and chronos, time) is something that is out of its natural time or
appears to be. For example, if a play set during the Roman Republic portrays a person
using a computer, the computer is an anachronism.
There are two types of anachronisms, parachronisms and prochronism. Parachronisms are when the assigned date is too late for
the appearance of the anachronisms, for instance horse drawn carriages on a freeway.
Prochronisms are when the assigned date is too early for the appearance of the anachronsims--George Washington wearing a digital watch, for example. Also an anachronism can be real or fictional and if fictional it can be intentional or
accidental.
Historical Anachronisms as Artifacts
An anachronism can be an artifact which appears out of place archaeologically or geologically. It is sometimes called OOPArt, for "out of place artifact." Anachronisms usually appear more technologically advanced than is expected
for their place and period.
However, an apparent anachronism may reflect our ignorance rather than a genuine chronological anomaly. A popular view of history presents an unfolding of the past in which humanity has a primitive start and progresses toward
development of technology. Alleged anachronistic artifacts demonstrate contradictions to this idea. Some archaeologists believe
that seeing these artifacts as anachronisms underestimates the technology and creativity available to people at the time,
although others believe that these are evidence of alternate or "fringe" timelines of human history.
If one envisions human technological advancement as being roughly parallel to the expansion and decline of human civilizations
-- that is, progressing in a "three steps forward, two steps back" sort of manner -- then at least some (perhaps even
many) apparent "anachronisms" are to be expected. A good example of this would be concrete,
being used in the past by various ancient cultures only to be forgotten about and then re-invented at a later time by another
culture, until the present, at which point the technology is employed globally and unlikely to slip into obscurity again.
Social Anachronisms
The term is also often used (more metaphorically) to describe the experience of encountering things in life which appear to be
out of place in time, though on a literal level they are not. Monarchies and other overly
lavish political traditions from past centuries are considered by many to be quite anachronistic, as are some old-fashioned
languages and certain religious traditions.
Moral values prevalent in another time, which have now fallen out of favor, may also be referred to as anachronistic.
Anachronisms in Art and Fiction
Anachronism is used especially in works of imagination that rest on a historical basis. Anachronisms may be introduced in many
ways, originating, for instance, in disregard of the different modes of life and thought that characterize different periods, or
in ignorance of the progress of the arts and sciences and other facts of history. They vary from glaring inconsistencies to
scarcely perceptible misrepresentation. It is only since the close of the 18th century that
this kind of deviation from historical reality has jarred on a general audience. Anachronisms abound in the works of
Raphael and Shakespeare, as well as in those of
less celebrated painters and playwrights of earlier times.
In particular, the artists, on the stage and on the canvas, in story and in song, assimilated their characters to their own
nationality and their own time. Roman soldiers appear in Renaissance military garb. The Virgin Mary was represented in Italian works with Italian characteristics, and in
Flemish works with Flemish ones (this still occurs today, as in the example of the
Black Madonna or white Jesus). Alexander the Great appeared on the French stage in the full costume of Louis XIV of France
down to the time of Voltaire; and in England the contemporaries of Joseph Addison found unremarkable (in Pope's words)
- "Cato's long wig, flower'd gown, and lacquer'd chair."
Shakespeare's audience similarly did not ask whether the University of Wittenberg had existed in Hamlet's day, or whether bells were used in Julius Caesar's
ancient Rome.
However, in many works, such anachronisms are not simply the result of ignorance, which would have been corrected had the
artist simply had more historical knowledge. Renaissance painters, for
example, were well aware of the differences in costume between ancient times and their own, given the renewed attention to
ancient art in their time, but often chose to depict ancient scenes in contemporary guise. Rather, these anachronisms reflect a
difference of emphasis from the 19th and 20th century
attention to depicting details of former times as they "actually" were. Artists and writers of earlier times were usually more
concerned with other aspects of the composition, and the fact that the events depicted took place long in the past was secondary.
Such a large number of differences of detail required by historic realism would have been a distraction.
In recent times, the progress of archaeological research and the more scientific spirit of history have encouraged audiences
and artists to view anachronism as an offense or mistake.
Yet modern dramatic productions still rely on anachronism for effect. In particular, directors of Shakespeare's plays may use
costumes and props not only of Shakespeare's day or their own, but of any era in between or even those of an imagined future. For
instance, the musical Return to the Forbidden Planet crosses
The Tempest with popular music to create a science fiction musical. Other popular
adaptations of Shakespeare's plays that relied on anachronisms in props and setting were Titus (1999) and [[William Shakespeare's Romeo + Juliet]]
(1996). A similar approach was used in the 2001 film
Moulin Rouge!, in which a diverse selection of 20th-century music is used over a
fin de siècle backdrop. Other films, such as "Brazil", A Series of Unfortunate Events, or
Richard III may create worlds so full of various conflicting anachronisms
as to create a unique stylistic environment that lacks a specific time period setting. This use of stylistic anachronism also
often appears in children's movies, such as Shrek and Hoodwinked, where it is used for satirical effect. Sometimes a director
may use anachronisms to offer a "fresh" angle on an already established historical story. Andrew Lloyd Webber created two popular musicals (Jesus Christ Superstar and Joseph and the Amazing Technicolor Dreamcoat) both of which filled traditional biblical stories with various modern-day sensibilities.
Comedic works of fiction set in the past may use anachronism for a humorous effect. One of the first major films to use anachronism was Buster Keaton's The Three Ages, which included the invention of Stone Age baseball and modern traffic problems in classical Rome. Mel Brooks' 1974 film Blazing Saddles, set in the Wild West in 1875, contains many blatant anachronisms from the 1970s, including a stylish
Gucci costume for the sheriff, an automobile, a scene at Grauman's Chinese Theater, and frequent references to Hedy Lamarr. The cartoon The Flintstones depicts many modern appliances in a
prehistoric setting.
Even with careful research, science fiction writers risk anachronism as their works
age, because of things they failed to predict: many books nominally set in the mid-21st century assume the continuing existence of the Soviet Union, for example.
With the detail required for a modern historical movie it is easy to introduce anachronisms. The
1995 hit film Apollo 13 contains numerous errors
including the use of the incorrect NASA logo and the appearance of The Beatles' Let It Be album a month before it was
actually released.
Language anachronisms in films are quite common. They can be intentional or unintentional. Intentional anachronisms let us
understand more readily a film set in the past. Language changes so fast that we would not easily understand a film set anywhere
in the English-speaking world of the 18th century; thus, we willingly accept characters speaking an updated language.
Unintentional anachronisms include putting modern slang and figures of speech into the mouths of characters from the past. We
want to understand George Washington when he speaks, but if starts talking about "the bottom line," that is an unintentional
anachronism.
The animated series "Samurai Champloo" (directed by Shinichiro Watanabe) contains several anachronisms in every episode. A
complete listing (or near enough) can be found here: http://www.spookhouse.net/angelynx/comics/anachronisms.html
Anachronism in Scholarship
In academic writing, there is no place for deliberate anachronism, and here anachronism is regarded as an error of scholarly
method. For example, we now know that the concept of Translatio imperii was first
formulated in the 12th century. To use it to interpret 10th century literature, as early 20th century scholarship did, is
anachronistic, an error which (once we see it) is obvious as such. Other examples are less obvious. To refer to the
Holy Roman Empire as "the First Reich" is to view
medieval history through National socialist glasses and as such is anachronistic. However, the
boundaries are often difficult to draw. Some would suggest that Marxist, feminist or Freudian approaches to literature written
before these philosophies were developed are necessarily anachronistic; others argue that modern insights on the human condition
are applicable to all times and cultures.
Psychology
Some people suffer from a psychological condition called anachronistic displacement, referring
to an obsessive or dysfunctional belief or claim that a person "belongs" or should properly exist in another time period, and are
thus unable to deal with ordinary factors in the everyday world. Senior citizens in particular
can often experience feelings of anachronistic displacement if they feel the modern world has evolved to the point where they no
longer "fit in" or understand their surroundings.
See also
- Blackadder
- History Bites
- Antikythera mechanism
- Ancient astronaut theory
- Society for Creative Anachronism
- Steampunk